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The escapists 2 area 17
The escapists 2 area 17













the escapists 2 area 17

This gives you 3 more keys, 7, 4 and 3.ħ and 3 makes 10 so go through the middle door. Max and Belen go left, Megan and Fergus go right based on the silhouettes outside. Push them and their heads twist one way or the other. Inside there are 4 busts: Max, Megan, Belen, and Fergus. 2 and 5 make 7, so slot the keys you have into the door on the right. On the walls there are 5 on the left, 10 in the middle and 7 on the right. Inside the next statue room, grab key number 2 and key number 5 from either side of the statue base. So it’s the one on the far left with both eyes looking down to the right, the one on the left of the door with eyebrows pointing down to the left, and the 3rd one on the right with the medium-sized mouth - so the face should look like this then knock. Look at the bases of the pictures on either side - only some of them look like the face illusion. Think about the clue you’ve been given - two halves of a face facing each other with a vase in the middle.

the escapists 2 area 17

To get through, consider the pictures on the sides of the doors. Go and put the strange sculpture on the face door on the other side of the area. Inside you find the strange sculpture, the face vase optical illusion and the clue, "face him and knock". This gives you the code: middle left, middle right, bottom left. The fountain is the square, the cube is the empty circle, and the keyhole is the 3 dots. Go outside and look at the shapes painted on the things referenced on the canvas. The fountain is 1, the cube is 2 and the big keyhole is 3, then you can see the keypad to the safe in the room on the 4th canvas. Inside, use the scanner to view the blank canvases. Go over to the other side of the room and press through the push-button door. Rearrange the pieces to get the code: right, left, right, up, down, down.

the escapists 2 area 17

Next, put the open sesame painting in the frame and it does a banksy and shreds. That gets you the spray paint from inside the office.

#The escapists 2 area 17 code#

Once you're done, the code is: red, purple, yellow, green. Where it splits you need to add the colours together - remember: Red and blue makes purple. You need to follow the lines, then spin the wheels to the right shapes on the door on the left.

the escapists 2 area 17

Inside the locker opened by solving the table puzzle is the “anti-invisible ink” which you can use on the blobs on the back wall to uncover the cypher. The Yellow, Blue and Red blotches on the wall come with a note that says, “wet invisible ink”. Placing all the items on the table gives you the code: 139 to open the third locker on the wall.Īnti-Invisible Ink Puzzle and getting the paint On the other wall, open the two lockers to get the bananas and a painting that you can put in the open sesame frame in the corner. The paint-stained wine is in the bag next to the middle easel. This tells you that the cheese, along with a bottle and some bananas, need to go on the table in front of you. When you start, go left through the open door first.įrom the easel on the right, pick up the paint-stained cheese and inspect the drawing next to it. You goal is to find the stashed paints and leave your mark on the escapist monument. Talk to Professor Slip the art teacher to start the puzzle. This is the lesser of the two challenges that are available to you, so it's best to tackle it first.Įscape Academy: The Hall of Escapists - "Escape Artist" Guide At the beginning of the Fall term in Escape Academy, the difficult puzzles don't waste time in getting started.Īfter some fun story moments in the Quad, the first challenge you will want to take on is at the Hall of Escapists - a monument to the best in the business.















The escapists 2 area 17